Rufio is a hero in Art of Conquest. All his life, Rufio has left a trail of conquered champions in his wake. He is impressed by the fighters of Nore, and it has become his goal to challenge and defeat them all.
Rufio is a bruiser hero, which means he wants to get right into the thick of the action and beat some skulls in. I personally do not find him to be a very effective hero especially now that we have lowered the power of heroes by limiting skill focusing. He gets burned down rather quickly by enemy troops and dies causing a morale boost for the enemy. Rufio is good at player vs Environment encounters (fighting npcs or bosses) he can tank bosses very well and it makes it rathe easy to beat bosses if you have Rufio.
Building Rufio[edit | edit source]
Rufio is a melee brawler whom will die. A lot. So his primary stat is Stamina, followed by Might, if you can get these two stats high enough he might survive long enough to be worth using the cooldown to get him into the fray.
I would get one point in heroic leap just for mobility. One point in chopping blade for added damage and stun. I would dump the rest of his points into Resilience to help keep himself alive. All extra points go either into chopping blade or heroic leap.
If you want to be wasteful of his life and opt for a damage build stack all points into Blade dance and hope for the best maybe he can kill the squishies before they kill him.
NOTE: The info just given is for the old Rufio. I will update sometime.
Equipping Rufio[edit | edit source]
Weapon: Legendary Broadsword (+7 might)
weapon 2 or shield: Legendary Broadsword or Warrior’s Pride (+12 might +2 stamina)
Helm: Steel Helmet (+1 might +3 stamina)
Armor: Exquisite Chest plate (+7 stamina)
Relic 1: Necklace of Fortune (+2 might +2stamina)
Relic 2: Necklace of Fortune
Abilities[edit | edit source]
|Arena King||Specialty||The greatest warrior in all of Borea, Rufio fights like a storm of swords. Each time he uses Bladestorm, Intimidating Shout, or Deep Impact, Rufio impairs his targets with a stackable "Intimidate" debuff. Max 5 stacks. Intimidated enemies deal 15% less damage to Rufio. For 6 seconds after Rufio uses an active ability, his evade chance is increased by 30%.|
|Bladestorm||Free||Rufio spins into a destructive bladestorm that moves toward the target area, pulling enemies in along the way and dealing 50 / 110 / X / X / X / X / X / X / X damage to them. After traversing a certain distance, Rufio leaves the bladestorm and ti continues along its trajectory. Might increases damage.|
|Chopping Blade||Passive||Rufio controls his blade at certain intervals with his mind, casting Chopping Blade on enemies in front of him, dealing 155 / 339 / X / X / X / X / X / X / X damage. Every time Rufio uses an active ability, his next basic attack is guaranteed to be a Chopping Blade. Might increases damage.|
|Intimidating Shout||Passive||Rufio bellows a war cry at the start of battle, stunning affected non=Massive enemies for 0.4 / 0.8 / X / X / X / X / X / X / X seconds. Rufio's battle-hardened body grants him 1 / 3 / X / X / X / X / X / X / X additional Stamina.|
|NOTE: everything underneath this note in the ability table is pre-rework Rufio. I (the author) had to leave in the middle of writing this.|
|Resilence||Rufio will continually recover HP on the battlefield, recovering X HP per second.|
|Destructive One||Rufio is endowed with awesome destructive power, dealing X times the damage to all the enemy units.|
Gallery[edit | edit source]