Lich's melee units consist of Marauders, Ravagers, and Stalkers. They are typical fantasy skeletons: relatively frail and numerous. These guys fall over quickly but also overwhelm your enemy by sheer weight of bodies. Their low resource cost plus lich armies ability to raise them from dead unit's corpses allows them to be a disposable yet somewhat effective wall on the front line. If your enemy is few in number and attack one target at a time, they can delay an enemy for a long time on the front line.
They can be buffed by Gazul’s passives and other heroes have abilities/passives that synergies with them.
Undead units are not affected by morale. When defeated, they cannot fall injured, but once you have built a Hospital, defeated Undead garrison troops have a chance of being resurrected. Undead units are avaricious by nature, and they excel at plundering resources when attacking city walls.
When struck by a cursed blade, enemy units suffer reduced morale. Only effective against humanoid units.
Silver & Gold
Weapon is dipped in poison, dealing Poison Damage every attack, only affects Humanoid and Magical Creatures.
This page was last edited on 17 April 2018, at 19:15.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.