Art of Conquest Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Art of Conquest Wiki
81
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
How to play guide for Art of Conquest
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
How to play guide for Art of Conquest
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== '''Starting out''' == === Choice of Kingdom === Starting out when you open a game it will show you a map with six kingdoms on it. Those six kingdoms are Athaly, Neferak, Icarum, Hyral, Skarn, and Dunwulf. Each kingdom has a different position on the map and choosing one will determine where you start in the game which team you will play on and what you will have access to early on. Each kingdom has its advantages and disadvantages such as position on the map, to availability of certain mercenaries or even boss spawn positions. I will go over what each kingdom is where it is located and my thoughts on how powerful that kingdom is overall. ==== Athaly (Teal) ==== Athaly is the teal colored team located in the northeastern part of the continent. Athaly is a powerhouse of a nation having early access to the Silver III mercenary Orcs a very powerful frontline unit which will allow you to dominate the early game, these mercenaries cleave their way through any unit that is below Silver IV. Besides this major advantage that experienced players will use to the fullest Athaly also has the best location the map with its early game borders stretching to most of the medium and large cities on the continent which gives Athaly an advantage when going to capture these cities. Another thing to take into consideration of Athaly is Escort time for resource carts, time are usually short because Athaly is usually in the center of the action. ==== Neferak (Yellow) ==== Neferak is the yellow colored team located in the eastern part of the continent. This kingdoms position is very favorable as it is easily defendable with only having one competing nation on its early game borders. Neferak like Athaly has early access to the Silver III Orcs in Davos, which allows them to aggressively expand their borders early. Before the change of increasing Quest cooldown timers, Neferak was king with its position, but now it has lost its number one spot to Athaly. Considering the escort of resource quests Neferak is a poor choice as most of its cities are extremely far away from everything which makes the escorts over ten minutes in most cases, ==== Icarum (Purple) ==== Icarum is the purple colored team located in the southern part of the continent. This kingdom has a strong position starting out if it can manage to block the advance of Hyral (green) coming from the west. Icarum has access to Bronze II sylphs right off the gate. These units are not strong, but they have the ability to apply a slow effect on things they hit. These units are very good at helping you kill a boss as it slows the boss to a near halt allowing you to kill the boss before it does any real damage to your army. Like Athaly, their position is fairly good for escorting carts as they tend to reside in the center of the continent. ==== Hyral (Green) ==== Hyral is the green colored team located in the western part of the continent. Hyral has a very hard starting position as it is surrounded with only a narrow escape into the rest of the continent. This position may seem horrible at first but to an experienced player it is actually a good position because of how the map opens up Hyral actually has early access to most of the large and huge cities early on and this allows for experienced players to contest any and all cities that are being captured besides the far off ones between Athaly and Neferak. I would recommend not playing Hyral unless you know a large amount of experienced player will be playing that team. It is very easy for Hyral to get cut off and pretty much die out within a few days of play and that is a quick way for a new player to lose interest. Hyral has access to Goblin Raiders as their mercenary this unit isn’t very good unless you plan on doing a lot of early game player vs player combat. ==== Skarn (Blue) ==== Skarn is the blue colored team located in the northwestern part of the continent. This Kingdom much like Hyral can easily be cut off by other kingdoms and left to die out. Skarn has more breathing room than Hyral as Dunwulf has Athaly to deal with to its east which usually allows Skarn to freely expand south into Hyral with little worry. ==== Dunwulf (Red) ==== Dunwulf is the red colored team located in the northern part of the continent. This kingdom has a lot of starting space to work with and doesn’t really expand into the rest of the map until the mid-game, which can hurt the kingdom for the long run. Dunwulf like Athaly and Neferak is a safe bet to play on as it has a lot of space to work with and little to contest with if you expand west towards Skarn early to cut them off and force them south. === Choice of hero === After selecting a kingdom, the game will ask you to choose one of three heroes. The choices you are given are Avalon, Avril, and Rufio. Each hero has their pros and cons and all three are balanced so there is no wrong choice here. You will also receive another one of the three a few minutes into playing the game so choosing only prevents you from having one of the three heroes. I will discuss the heroes further in a later section of the guide. ==== Avalon ==== If you choose Avalon you will also get Avril a few minutes later into the game. This is either the best choice or second best choice depending on a lot of factors, but personally I always choose Avalon because of what he provides to your army and I place Crowd control high up on the level of useful things to have in an army so Avril to me is more useful than Rufio, but others will argue that Rufio is a powerhouse if used correctly and I won’t deny this as it can be true. ==== Avril ==== If you choose Avril you will also get Rufio a few minutes later into the game. You will be able to get Avalon a couple of days later in the game in the void depending on your growth. To not forget, Avalon is LITERALLY the most important one to have of the three starting heroes as early as possible. He has the ability to field 3 legions while every other hero in the game can only field 2 legions, summons multiple archer legions (depending on Avalon command stat) and also gives a bonus to your archer and his own summons. For these reasons, he is the best starting hero and one of the must-have heroes in the game. ==== Rufio ==== If you choose Rufio you will also get Avalon a few minutes later into the game. In my opinion, this is either the best or second best choice. Having Avalon is critical for any army while Avril is great, she can also be useless depending on how experienced your enemies are: if they use Elena, Avril's damage will be nearly zero and thus Rufio would be a better choice. === Resources === ==== Gold ==== Gold is the primary resource in the game, you use gold for almost everything, such as training troops, upgrading troops, research, buying mercenaries among other things. This is the resource you will probably have the most of and the resource you will spend the most. ==== Elixir ==== Elixir is the blue bottle icon resource and it is used to produce some units and research upgrades in the academy. You will likely have an abundance of Elixir unless you play lich as some of their units cost Elixir to produce instead of gold. ==== Lumber ==== Lumber is primarily used to build buildings and upgrade buildings, but it is also used to research some upgrades in the academy. This resource is very important as later in the game buildings cost a lot of wood, and it is very difficult to keep up with demand. People will attack you over this resource. ==== Blood Diamond ==== Blood Diamonds is the red secondary resource which is used to build advanced units such as Silver and Gold tier units. Blood diamond is common compared to its sister resources of mithril and crystal. This is due to the fact that most of the units built by blood diamond are not staple units for any race and thus everyone usually has a ton of blood diamond laying around, which is great if you specialize in the units that do use blood diamond. ==== Mithril ==== Mithril is the green/turquoise colored bar icon resource. It is the rarest of the three advanced resources. This is mostly due to how few mithril mines there are in the early game and how far away the late game ones are from the capitals, thus making the mines a long cooldown. The other reason why Mithril is so rare is due to it being needed by every race to produce their frontline units. (the most likely unit to die and need replacing) You will find there will be mithril shortages and players will attack you to plunder all and any mithril you have. ==== Crystal ==== Crystal is a fair balance of being needed for staple units while having a lot of mines to produce it. I don’t find there is a shortage of crystal-like mithril but it is also not super common like blood diamonds. ==== Honor ==== Honor is used to increase your rank to unlock new types of buildings, acquire free heroes and to change your race via your castle building. Honour is also used to buy item pattern designs near your capital or gamble it at the black market to gain items. I recommend to only use the black market when you bought all your title needed and the item pattern that you need. You gain honor by doing quests and by engaging in player vs player combat. (This includes plundering other player castles and guard towers). === Player Ranks === The ranks are as follows. Page 150 honor required – Unlocks Vega (adds 20 bronze supply) Squire 250 honor required – Unlocks Stables or race equivalent. (adds 20 bronze supply) Knight 400 honor – Unlocks Grimms, ability to change to the Dwarf race (adds 20 bronze supply) Baron 800 honor – Unlocks the siege weapons building (adds 20 bronze supply) Viscount 1500 honor – Unlocks Gazul and the ability to change to the Lich race (adds 20 bronze supply) Count 3000 honor – Unlocks Priest, or race equivalent (adds 20 bronze supply) Marquis 5000 honor – Unlocks the final free hero Virion (adds 20 bronze supply) Duke 10 000 honor – Unlocks your race’s super unit, such as the Angel (adds 100 bronze supply) Prince 25 000 honor – Unlocks the greater tier of super unit. (adds 100 bronze supply) '''Notes:''' Baron rank and above require you reside in a city that is not your capital or have your castle level equal or higher than the one required to use those buildings and supply, the heroes will still be available even while in the capital. To be a Duke, it required to be a governor of any city. As for Prince, you need to be governor of a Big or Giant city. To become a governor you need to ask the leader of the house to appoint you. === Building your Castle === To upgrade your castle buildings you need two things, time and lumber. It is simple to build all and any buildings and just go at your own pace as you play. To get ahead of the other players and to stay competitive with the top end players of your server you will want to think ahead and choose which buildings you want to prioritize. For example, if you do not plan on being a player who breaks other players castles down there is little reason to build a siege works (catapult building) as this would be a waste of time and resources. You can just borrow these weapons from players who do invest in them as a primary unit. What you want to do is always aim to upgrade your main castle building first, so if you have the choice of upgrading your castle to level 10 or upgrading your walls you should build the castle, not the walls. To gain the highest advantage possible is to always build your main castle building over any other because this unlocks higher level buildings, units, and research which is critical. === Quests === There are two types of quests, battle quests, and escort quests. Battle quests and where you fight an NPC army and upon defeating it you are rewarded with resources experience for your heroes and maybe an item or two. You want to try and always complete these quests with the fewest heroes possible (ideally 1 or 2 heroes) this is to conserve energy as energy is the limiting resource for you to play this game. Escort quests are where you escort a slow-moving cart of resources to your city. === Houses === Houses are like guilds or clans in other games, a group of players collect under a name and banner and fight together in a smaller group than say the kingdom. You can make your own house if you so wish, but I would advise against it unless you are an experienced player as it is hard to maintain and lead people if you have no idea what you are doing. Joining a house is almost mandatory in this game as it allows you to unlock things much faster if you reside inside a city and to live in a city you must join a house. To join a house, go to a city that is player own and tap on the city banner in the top right of the city screen and tap on the join button. If you joined a new server where no city has yet been captured then you will have to search for a house in the house menu on the bottom of your screen indicated by the people shapes. I would suggest if you do not plan on capturing a city and owning a house for you to just wait until someone captures a city and joining their house. === How to capture a city === To capture a city, you have to first clear out all the strongholds in the city, to do this you siege each one until it is destroyed. Upon destroying all the strongholds, the button on the top of the city screen will change to green and you can tap it. Once you tap on it the hexagons will light up indicating for you to tap on one to move to that hexagon. Once you do a flag will be placed down on that hexagon you most hold that position for ten minutes and you will capture the city. Players will attempt to stop you by dueling you, if you lose the duel you will be kicked out of the city. I would advise when capturing or attempting to capture a city, to bring friends as it is impossible to do so alone, you will wither yourself to thin resources wise either by lack of energy or loss of troops.
Summary:
Please note that all contributions to the Art of Conquest Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab