Avalon

 is a hero in Art of Conquest. Fallen prince of the Silverwings, Avalon seeks to raise an army and retake his homeland on the faraway continent of Drake.

He is a melee hero which supports his army by means of passive Aura buffs. These buffs add health to all humanoid units and Damage to Archers, he also can provide Attack speed to all units around him. This makes Avalon a very good hero to have if you plan on playing as Human. Although Avalon is a melee fighter this does not make him a front line combatant. His title is General and should be treated as such he does well sitting in the middle of the army providing his buffs to as many units as he can. Have the army protect him and he will surely accomplish many great feats for you in your conquests.

Abilities
Note: Upgrading Summon Archers to level 4 allows you to summon Longbowmen, and upgrading it to level 8 allows you to summon Feathershots.

Note: Troops that die from Burning Damage will explode.

Building Avalon
Avalon is a very strong support hero. He is extremely helpful in all races except lich, where he is still useful but not as much. If you're using humanoid units, max out ardent aura. Then, regardless of race, max out war horn as well. Archer mastery is useful if you're human. Get at least level 1 natural leader: this is extremely useful in "Win with only X heroes" stages in void. If you have leftover points put them into natural leader to get higher cold cap.