Category:Dwarf

{| style="background-color: rgba(255,255,255,.7);" Dwarves One of the playable races in Art of Conquest. They are a simple race of big guns and big damage. Dwarves use a unique ammo system which allows them to attack, initially, very quickly for high up early battle burst damage. However, that great burst damage comes at the cost of reduced attack speed after their ammo has been depleted leading to many dwarf units struggling heavily to keep up in the second half of a battle.

Dwarves excel at two things, stealing resources from other players and killing bosses. Whereas they struggle in the current meta with duels or player vs player (PvP).

Miners


Dwarf close-combat unit with robust defense and modest offensive capabilities. Suited to protracted battle.
 * }
 * Miners are a small sized unit that is beefy and strong as a front-line unit. It boasts very high base stats and high scaling for stat increases. The miner counters other small sized units such as Spearmen or Skeletons, but is heavily countered by any large/giant unit such as Cavalry, Mechs and Scorpions.
 * {| class="wikitable"

!Traits !! Description !! Tier
 * Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * Concussive Hit || Attacks have a 40% chance to stun the enemy troops for 2.5 seconds ||style="text-align:center;"| Silver
 * Crushing Concussive Hit || Basic attacks have a 40% chance to deal extra damage to enemy troops and stun them for 2.5 seconds. ||style="text-align:center;"| Gold
 * }
 * Crushing Concussive Hit || Basic attacks have a 40% chance to deal extra damage to enemy troops and stun them for 2.5 seconds. ||style="text-align:center;"| Gold
 * }
 * }

Riflemen


Dwarf range unit, its reload time is slow, but the damage it deals to single target is tremendous.
 * }
 * Riflemen are potentially the highest damage dealing unit in the game, depending on how close the target is to the riflemen and if you get any lucky crits, the riflemen are a top tier unit. If it does not crit and you are far away from the enemy and you run out of ammo before you get in close then the riflemen are terrible. Riflemen are the best boss killers in the game, just repeat the battle until you get a string of lucky crits and you will see the boss melts into nothing.


 * {| class="wikitable"

!Traits !! Description !! Tier
 * width=20%|Headshot || Attacks have at most a 2% chance to headshot the target, dealing 50 times damage. ||style="text-align:center;"| Bronze
 * width=20%|Headshot || Attacks have at most a 4% chance to headshot the target, dealing 50 times damage. ||style="text-align:center;" width=10%| Silver & Gold
 * width=20%|Precision Rifle || Attack Range +3 ||style="text-align:center;"| Gold
 * width=20%|Ammo User || Ammunition will be spent during battle. Once these troops are out of ammunition, attack speed will be reduced by 65% ||style="text-align:center;"| All
 * width=20%|Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * }
 * width=20%|Ammo User || Ammunition will be spent during battle. Once these troops are out of ammunition, attack speed will be reduced by 65% ||style="text-align:center;"| All
 * width=20%|Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * }
 * width=20%|Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * }

Blasters


Ranged dwarven troops. Capable of attacking an area with fire arrows.
 * }
 * Rocketmen or Blasters, whichever you want to call them are a great unit for plundering (the act of stealing resources from other players) as these units deal bonus damage to walls and the amount you plunder is based on the amount of damage you deal to said walls. Blasters also excel at area damage and can completely wipe out entire legions of unites in the matter of seconds.


 * {| class="wikitable"

!Traits !! Description !! Tier
 * width=20%|Siege Weapon || Area effect damage, dealing massive damage to Building type units. ||style="text-align:center;"| Bronze
 * width=20%|Black Powder || Increases the blast radius of rockets. ||style="text-align:center;" width=10%| Silver & Gold
 * width=20%|Ample Ammo || Ammo capacity is doubled when manning the wall on garrison duty ||style="text-align:center;" width=10%| Silver & Gold
 * width=20%|Improved Fire Off (Active) || Fire off all ammunition in a set amount of time ||style="text-align:center;"| Gold
 * width=20%|Ammo User || Ammunition will be spent during battle. Once these troops are out of ammunition, attack speed will be reduced by 65% ||style="text-align:center;"| All
 * width=20%|Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * }
 * }
 * width=20%|Ammo User || Ammunition will be spent during battle. Once these troops are out of ammunition, attack speed will be reduced by 65% ||style="text-align:center;"| All
 * width=20%|Humanoid Unit || This is a Humanoid Unit ||style="text-align:center;"| All
 * }
 * }
 * }
 * }

Mechsuits


Melee mech units that serve as the backbone of dwarven forces. They have rugged armor and formidable weapons.
 * }
 * Mechsuits are an amazing frontline unit. This unit is probably the tankiest unit there is, with its very high health stat and damage reduction from ranged attacks these things are hard to kill. They also have a splash damage attack which can kill small units very quickly, their attacks also deal massive bonus damage against giant units. Put a few of these guys at the feet of a dragon and just watch that dragon melt.

Tanks


The Demolisher's cannons were made to deal area of effect damage, it also has an impenetrable defense.
 * }
 * Tanks are burst damage dealers and not actually tanks. Though they are primarily for damage the Dwarf Tank is still a very resilient unit that can tank on the frontline better than almost any unit in the game, the reason why I say they are not actually tanks is due to them performing better as a support behind Mechsuits than they are on the frontline. The damage put out by a tank before it runs out of ammo is a lot and they may not be as tanky as the mechsuit they still serve as a strong frontline unit.

Cannons


Dwarven heavy siege weapon capable of firing cannonballs to wreck city walls. Purely a machine of damage, it cannot pillage resources
 * }
 * Cannons are the same as catapults for humans these are the dwarf siege weapon, I don’t really want to bother repeating myself three times as these units are all the same, with the recent patch dwarf cannons now have ammo which means they attack faster at the start and then slower after, this makes them a little more interesting than the catapult or the lich equivalent but still not worth going into detail of each of the academy research bonuses as they are still all the same.

Super Units


The  Bastion   is a Dwarf Super Unit build-able by Governors of Small Cities and Cities (who have unlocked the Rank: Duke). It is a large Siege weapon and may be the strongest Super unit for actually “breaking” walls down. The  Moving Fortress   is also a Dwarf Super Unit except build-able by Governors of Large and Giant Cities (who have unlocked the Rank: Prince). It possesses more stats and the added active ability to reload (30%) of all ammo based units ammunition.

Buildings

 * Engine - The main building of the dwarf race. Upgrade your buildings and change your race from here.
 * Warehouse - This is where dwarves protect some of their resources.
 * Hospital - Heals your troops
 * Alchemy Core - Transmute un-used gear and craft new gear.
 * Academy - Research enhancements for your troops here.
 * Recruit Center - Upgrading this increases your Bronze, Silver and Gold army capacity.
 * Tactics School - Practice battles that gain you resources but don't risk losing any of your troops.
 * Residence - Gold generator
 * Ley Siphon - Elixir generator
 * Sawmill - Wood generator


 * Miner Hut - Trains Miners, Technicians and Engineers.
 * Gun Range - Trains Riflemen, Sharpshooters and Deadeyes.
 * Camp - Trains Blasters, Rocketeers and Bombardiers.
 * Mech Workshop - Builds Mechsuits, Mechwalkers and Battlemechs. Unlocked at Rank: Squire.
 * Workshop - Builds Cannons, Enforcers, Thunder Fists,  Steam Bastion and  Moving Fortress. Unlocked at Rank: Baron. Super Units unlocked at Rank: Duke & Prince.
 * Factory - Builds Tanks, Destroyers and Excelsiors. Unlocked at Rank: Count

Research
Dwarf research strategy is simple you research Blasters (most important unit) as it is what you will be using most of for plundering and most other content. Other players will also ask to borrow these units to plunder other players as well so don’t be afraid to lend them out to your friends.

Now for the first real choice, which frontline unit do you specialize into? All three are good units but each of them cost a different rare material, miners cost the same as Blasters which can make it difficult to keep a fully upgraded army. Mech Suits are made with mithril and thus become costly to replace as mithril is very rare. Therefore, I suggest going with Tanks as they are built with blood diamonds which are easy to come by and tanks have the smallest legion size of 15. This means you can have a lot of tanks early on which is great.

After specializing into these two units you can branch off into the other units as well I usually go with the cannon as it is useful for sieging and plundering and other players rarely build siege so no one ever takes player cities.

PvP

 * The dwarves have two viable army setups, one is super risky and expensive, if you lose a fight you will probably want to quit the game on that server and start again, while the other works like human but has no flexibility to it.

Mechanical Loot Sink

 * First the risky army is the cool and fun one. The mechanical heavy army. This army uses mech suits and tanks as the staple of the army with only a few supporting humanoid troops.


 * The setup is simple place 3-4 legions of mech suits in the frontline with 5 tanks behind them all spaced out by one space. The backline should be filled with either rocket-men or snipers both do fine, I prefer rockets but with the current changes to snipers it is probably more viable to use Snipers now. (warning do not fight a lich player during the mid-game or early late game with this setup you will die horribly)

Humanoid

 * The other army option is a full humanoid army, this army is less expensive to maintain and can heal from losing battles. The downside is it is not as powerful and has more weaknesses. All the Dwarf humanoid units are considered small, which means they take considerable more damage from large units and giant units, which are the most common frontline unit. Unlike the human spearmen these guys do not have a bonus to damaging larger units.


 * The setup is to have 3-4 Dwarf miners as your frontline these guys may be small but they are beefy they have one of the best stats in the game and they can chance on stun with their attacks. Behind them you should have rocketmen to deal some quick burst Area of effect damage to help them break the frontline quickly as the miners will not last forever. Behind the rocketmen you should have some legions of snipers as they are great for getting lucky crits and turning the tide of battle into your favor.

PvE

 * PvE is a much less risky endeavor as you can retry until often times you don't lose a single unit during the fight. For most of these you'll want to tailor your unit combination and amounts to the encounter but here are a few suggestions that might help in the given scenario.

Melee Encounters

 * Only use this strategy if the melee units aren't strong against large or giant units (such as Spearmen and Myrmidon).
 * Two sets of Mechsuits and a strong melee hero, such as Rufio or Virion. You can just use the default placement with the hero centered and the two mech units to either side all at the front. The Mech's AoE damage will save the day here as skeleton units will crumple and they'll outlast most other things. If you come across something that they are struggling with a ranged hero and a couple units of Rocketeers / Blasters or Riflemen should do the trick.

Light Armor Enemies

 * These buggers usually put out a ton of damage in their short life. One of the better counter strategies for them is to use Grimm with two tanks. You'll want to place them all in a corner to encourage as much clumping of enemy troops as possible. Make sure the two tanks are right next to each other and that Grimm is straddling the center line between them and behind them. Tanks have the range and AoE to attack before getting attacked. Grimms increases their viability if equipped and statt'ed for Might and Command (These increase troop damage and attack speed respectively). Also, Grimm brings a massive AoE Suppressive Fire attack that will wreck troops. His  Smoke Bomb ability is also good if anything looks like it might be about to take some damage.
 * An augment to the above, if that can't quite do the job flawlessly, is to use a second ranged hero, Gazul or Vega would be ideal, and two Cannons. The cannons aren't usually great against troops but Light Armor troops take extra damage making the cannons viable in this scenario. Be sure to adjust placement to keep the cannons in the most protected corner, as they are expensive. Use abilities to reduce ranged damage or put an expendable target in the way of incoming damage and aside from that it should be a decently easy win... relatively speaking.

Bosses

 * Here you will need to be patient and wait for RNG luck to save the day. The sylph archers are great with this strategy as they'll slow the boss to a crawl giving you more time for the kill. Riflemen, Riflemen, Riflemen. They have a head-shot ability which allows them to do massive damage. Place tanks or your big melee heroes in either front corner to draw the bosses attention, Rufio is great so long as he has at least 1 point in his jump ability which allows him to dodge at least 1 attack and pull the boss further from your troops. Then just sit back and watch as the boss melts... eventually. You'll probably need to retry the fight quite a few times to get that lucky scenario where the headshots all line up and the boss just drops. Your losses will likely be surprisingly low as well... although I can't guarantee that.

Seige

 * Here you'll want to decide if you are out for loot or out to knock down that wall. Either way your best bet will be to go for the empty garrison cities. You can take out enemy troops but not as well as other and at a much greater cost. I know that sounds a little selfish so feel free to help out how you can but be warned that you can easily over extend and loose much of your punch in one battle. Play it how you see fit.

Wall Breaker

 * Cannons. As many as you can and as high a level as you can fit while still meeting the power level requirements with other troops (probably rockets or mechs). They won't get you resources but they do much more damage than other units vs those walls. Grimms is great, especially with his reload ability, although it takes a full extra stamina point to use it. Only use this strategy with no defending Garrison troops.

Da Loots

 * Rockets. As many heroes as you can get on the field and then fill the rest of the space with rockets. You'll do decent damage to walls and get a great amount of loot... if there was loot to be had to begin with anyways. Only use this strategy with no defending Garrison troops.


 * }